inFORM – Interacting With a Dynamic Shape Display

inFORM is a Dynamic Shape Display that can render 3D content physically, so users can interact with digital information in a tangible way. inFORM can also interact with the physical world around it, for example moving objects on the table’s surface. Remote participants in a video conference can be displayed physically, allowing for a strong sense of presence and the ability to interact physically at a distance. inFORM is a step toward our vision of Radical Atoms: tangible.media.mit.edu/vision/

tangible.media.mit.edu/project/inform/

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Microsoft Research presents Digits: Freehand 3D Computer Interaction Without Gloves

Digits, a wrist-worn gloveless sensor developed by Microsoft Research in Cambridge, U.K., enables 3-D computer interaction in any environment and is practical beyond computer gaming.

ZeroN

What if materials could defy gravity, so that we could leave them suspended in mid-air? ZeroN is a physical and digital interaction element that floats and moves in space by computer-controlled magnetic levitation.

Find out more at: http://media.mit.edu/~jinhalee/zeron

SoundWave: Using the Doppler Effect to Sense Gestures

Do Kinect-like things on your computer, but without the Kinect: the technique uses your speakers and microphone to sense what gesture you are making.
(quote Bramus!)


(via)

Gesture is becoming an increasingly popular means of interacting with computers. However, it is still relatively costly to deploy robust gesture recognition sensors in existing mobile platforms. We present SoundWave, a technique that leverages the speaker and microphone already embedded in most commodity devices to sense in-air gestures around the device. To do this, we generate an inaudible tone, which gets frequency-shifted when it reflects off moving objects like the hand. We measure this shift with the microphone to infer various gestures. In this note, we describe the phenomena and detection algorithm, demonstrate a variety of gestures, and present an informal evaluation on the robustness of this approach across different devices and people.

Find out more on: http://research.microsoft.com/en-us/um/redmond/groups/cue/soundwave/