inFORM is a Dynamic Shape Display that can render 3D content physically, so users can interact with digital information in a tangible way. inFORM can also interact with the physical world around it, for example moving objects on the table’s surface. Remote participants in a video conference can be displayed physically, allowing for a strong sense of presence and the ability to interact physically at a distance. inFORM is a step toward our vision of Radical Atoms: tangible.media.mit.edu/vision/
So cool :-)
Switching of a contact lens shaped display. The contact lens is still transparent but is able to modulate the transmitted light using LCD technology. Direct applications could be medical, as an artificial iris, or cosmetic, as an iris with tunable color, or it just could serve as a gimmick. The dollar sign is a reference to the many cartoons featuring people/figures with dollars in their eyes :)
When worn, the image would only be visible to bystanders, since the eye cannot focus on objects in such a close proximity. Research is currently being performed to solve the focusing problem and to see whether an embedded contact lens display that can be seen by the lens wearer is feasible.
For more information, contact me using the email address mentioned in the video.
All work was performed in the Centre for Microsystems Technology, Ghent University, Belgium.
Music: Warpfish by Warakie
The Holodome is a swept surface volumetric display that has been developed over the last 4 years by Gavin Smith and Will Tamblyn in Adelaide, South Australia. Please visit our new open source community http://www.openvolumetric.org for a full overview of this exciting new technology, and help support the development of the final product at http://www.pozible.com/holodome
Telepresence using Wedge Technology: Glassless 3-D display with a correct camera pose and view pose for a live view-dependent 3D Window Telepresence experience.
Seeing Displays: Uses flat lenses (wedge) to see through a semi-transparent OLED for novel above screen gesture and scanning interactions.