KinÊtre: A Novel Way To Bring Computer Animations To Life

KinÊtre is a research project from Microsoft Research Cambridge that allows novice users to scan physical objects and bring them to life in seconds by using their own bodies to animate them. This system has a multitude of potential uses for interactive storytelling, physical gaming, or more immersive communications.

Find out more at http://research.microsoft.com/en-us/projects/animateworld/

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The Morphology of Desire, 1998

©1998 by Robert F. Arnold, all rights reserved.

An experimental exploration of the commodified representation of romantic love in popular culture, and the relationship between the still and moving image, using digital image morphing to animate romance novel cover illustrations as a dance of unrealized desire. This cyclical movement is segmented into a minimalist narrative by short passages quoted from romance novels.