MONARK delivers the sound of the king of monophonic analog synths. Capturing every nuance in spectacular detail, this is the holy grail of analog modeling
I’ve created a program for converting digital audio into a 3D model of a 33rpm record and 3D printed some functional prototypes. These records play on standard turntables with regular needles, just like any vinyl record. The audio on the records is very low resolution, it has a sampling rate of 11kHz (a quarter of typical mp3 audio) and 5-6bit resolution (less than one thousandth of the resolution of typical 16 bit audio), but the result is easily recognizable. Find my Processing code, 3D model downloads, photos, and a detailed discussion of the design process on Instructables:
DYSKOGRAF is a graphic disk reader. Each disc is created by visitors to the installation by way of felt tip pens provided for their use. The mechanism then reads the disk, translating the drawing into a musical sequence.
Co-production : Cultures Electroni[k], Les Bouillants, Avoka
A troupe of 16 quadrotors (flying robots) dance to and manipulate sound and light at the Saacthi & Saatchi
New Directors’ Showcase 2012.
Credits: Event concept created by Jonathan Santana & Xander Smith, Saatchi & Saatchi
Producer: Juliette Larthe firstname.lastname@example.org
Show Directors: Marshmallow Laser Feast Memo Akten, Robin McNicholas, Barney Steel http://www.marshmallowlaserfeast.com
Quadrotor Design & Development: KMel Robotics http://kmelrobotics.com
Sound Design: Oneohtrix Point Never http://pointnever.com
Production Supervisor: Holly Restieaux
Marshmallow Laser Feast team Raffael Ziegler, Rob Pybus, Devin Matthews, James Medcraft
Typography & Design: Farrow Design http://www.farrowdesign.com
Set Design: Sam & Arthur http://www.samandarthur.com
Thanks to Vicon for the tracking system and also to Francois Wunshcel, Johnny Milmer, Andreas Muller, Marek Bereza, Erik Sjodin and the openFrameworks community.
The New Directors’ Showcase 2012 Brought to you by Saatchi & Saatchi Worldwide saatchi.com
Filmed by: James Medcraft, Sandra Ciampone,Mike Tombeur
Do Kinect-like things on your computer, but without the Kinect: the technique uses your speakers and microphone to sense what gesture you are making.
Gesture is becoming an increasingly popular means of interacting with computers. However, it is still relatively costly to deploy robust gesture recognition sensors in existing mobile platforms. We present SoundWave, a technique that leverages the speaker and microphone already embedded in most commodity devices to sense in-air gestures around the device. To do this, we generate an inaudible tone, which gets frequency-shifted when it reflects off moving objects like the hand. We measure this shift with the microphone to infer various gestures. In this note, we describe the phenomena and detection algorithm, demonstrate a variety of gestures, and present an informal evaluation on the robustness of this approach across different devices and people.
Find out more on: http://research.microsoft.com/en-us/um/redmond/groups/cue/soundwave/