Leonar3do: Inside 3D Printing 2013 NYC

This is Daniel Ratai of Leonar3do International, who invented Leonardo device that allows 3D modelers to easily create 3D models. Hailing from Hungary, this young fella shows how making a 3D modeling does not have to be an arduous task.
For more info, check out www.leonar3do.com

 

PointStreamer

PointStreamer is a Kinect application that lets you capture, edit, and share 3D videos, or PointStreams. These are not just fixed point-of-view 3D videos like you would see in a movie theater today — they contain real 3D information that lets you get a new perspective on that moment in time. You can capture a PointStream with Kinect and then fly a virtual camera through the scene as it plays back.

3D PointStreams are more real than regular 2D video. They let you step into a moment and relive it. You can see a point in time and space from a new point of view. You don’t have to worry about camera angles anymore. As long as you get the subject in frame, you can figure out the best way to present the subject later, during the editing process.

More info at http://www.pointstreamer.com/

Ricoh the largest European ‘facewall’

This evening (2013-03-08) at the Ricoh Netherlands HQ !

More information on http://www.ricoh.nl/over-ricoh/nieuws/2013/nieuw-hoofdkantoor-ricoh-krijgt-letterlijk-een-gezicht.aspx or via @RicohNL

 

Blender 2.66

blender 2.66

The Blender Foundation and online developer community is proud to present Blender 2.66. This release contains long awaited features like rigid body physics simulation, dynamic topology sculpting and matcap display.

 

Other new features include Cycles hair rendering, support for high pixel density displays, much better handling of premultiplied and straight alpha transparency, a vertex bevel tool, a mesh cache modifier and a new SPH particle fluid dynamics solver.

Grab your version from http://www.blender.org/

GravitySpace: Tracking Users and Their Poses in a Smart Room Using a Pressure-Sensing Floor

GravitySpace is a new approach to tracking people and objects indoors. Unlike traditional solutions based on cameras, GravitySpace reconstructs scene data from a pressure-sensing floor. While the floor is limited to sensing objects in direct contact with the ground, GravitySpace reconstructs contents above the ground by first identifying objects based on their texture and then applying inverse kinematics.

GravitySpace is a research project by Alan Bränzel, Daniel Hoffmann, Marius Knaust, Patrick Lühne, René Meusel, and Stephan Richter supervised by Christian Holz, Dominik Schmidt, and Patrick Baudisch at the Human Computer Interaction Lab at Hasso Plattner Institute.

Learn more: http://www.hpi.uni-potsdam.de/baudisch/projects/gravityspace.html